AI Insights · Timothy · October 2022
Top 5 Boxing Games on iOS in Lebanon Q3 2022
Discover the performance trends of the top 5 boxing games on iOS in Lebanon during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 boxing games on iOS in Lebanon showcased varied performance trends in terms of downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive look at these metrics.
WWE Mayhem from Reliance Games experienced fluctuations in weekly revenue, peaking at around $54 in mid-July and later stabilizing to lower figures, with $31 in late August. Weekly downloads showed a slight rise initially, peaking at 41 in the week of July 25, before dropping to as low as 3 in mid-September. Active users for the game decreased steadily from 240 in late June to 181 by the end of September.
Punch Club by tinyBuild LLC recorded revenue only in August, with a peak of $28 in the week of August 8. However, the game saw no downloads or active user data for the quarter.
Real Boxing: KO Fight Club by Vivid Games S.A. had consistent but modest revenue, ranging between $1 and $3 weekly. Downloads were sporadic, with a notable peak of 13 in early August. Unfortunately, data for active users was not available.
Boxing Star: Real Boxing Fight from THUMBAGE showed a stable revenue trend, mostly around $1 to $3 weekly. Downloads peaked at 10 in mid-July and early August, followed by a steady decline. Active users saw a significant peak of 26 in late August before dropping off.
Real Boxing 2 by Vivid Games S.A. had minimal revenue, peaking at $2 in late June. Downloads were more dynamic, with a high of 48 in mid-September. Active users fluctuated, peaking at 219 in mid-September before settling at 173 by the end of the quarter.
For more detailed insights, visit Sensor Tower.